SS Survive
Alt-Ctrl
Co-op
Endless Runner
Game Design
Visual Design
Timeline:
4 Days

Traverse a dangerous river with your partner while avoiding bulking boulders and plugging leaks in your boat!
Design Brief
• Create a game with alternative controls
• Build a functioning controller utilizing a Makey Makey and other materials provided to us
• The game should be fun to play and to spectate
• Controls should simulate gameplay
Contributions
• Assisted in designing the game loop and lead the design for environment visuals
• Art direction and asset creation with MagicaVoxel
• Building the boat controller with team members
Personal Goals
• Research alt-ctrl games
• Collaborate to establish concept
• Develop mechanics
• Design and create 3D voxel assets
• Craft the controller/boat
Team Goals
• Create a game with alternative controls
• Build a functioning controller utilizing a Makey Makey and other materials provided to us
• The game should be fun to play and to spectate
• Controls should simulate gameplay
Learning Outcomes
• When progress is at a stand-still, taking a 30 minute breather to refresh your mind is invaluable
• Being open-minded and hearing out all of your team's ideas can result in an amazing product
• Although an alt-ctrl game is something that challenges expectations, one should keep accessibility in mind as best they can
• Being a flexible, friendly, and self-motivated team member can help support in various ways that you may not realize
• Restrictions breed creativity, both with having an alternative controller, as well as a poorly balanced team (one programmer / three artists / one narrative designer)

Tools used:
Unity, MagicaVoxel, Trello, Discord, Pinterest, Audacity, Adobe Premiere Pro
Constructed using:
Makey Makey, Arduino, Wire, Aluminum Foil, Cardboard, Poster Board, Duct Tape, 2 Sticks, Canadian Flag
